Rules & Policies

Rochester Baseball Classic 2019 Rules
(applicable for all divisions)

  1. GENERAL RULES

1.1. Home team is determined by a coin flip in pool play and the higher seed in bracket play and will be responsible for reporting the score to a tournament representative. Both head coaches need to verify the score before it is reported by signing the score sheet.

1.2. Time Limit Rule: A new inning can begin in pool play if the time limit has not ended and teams have not reached their normal amount of innings. EX: 1 hour and 56 minutes into game and the bottom of 5 ends. New inning must begin. If visiting team is behind and does not score in top of the inning, the game is over. If home team is behind then they must be allowed to hit. Innings will not revert to top of any inning unless stopped due to inclement weather or darkness.  Extra innings will only begin in pool play if umpire feels that a full inning can be played prior to time limit, otherwise the game will end in a tie. NO EXCEPTIONS.

1.3. At game time, the umpire will have the final say in postponing or stopping a   game.

Under no circumstances will there be play going on with thunder or lightning in the area.

1.4. Any disputes or complaints about officials, umpires or other teams should be brought to the attention of the Tournament Director.  Please email us at information@rochesterbaseballclassic.com at the conclusion of the tournament.

1.5. Every team is responsible to be sure the grounds and dugout areas are clean at the conclusion of each game.

1.6. NO PROTESTS. Umpires decisions are final.

  1. CODE OF CONDUCT

2.1. This Tournament is a zero-tolerance tournament. Any coach, parent, or spectator who is ejected from the game is also ejected from the Park and must leave immediately. Any coach or player ejected from a game will not be permitted to participate in the next scheduled game for his team.

2.2. There is no alcohol allowed at the Tournament or any place within the Parks the tournament is held. Any consumption of alcohol on grounds affiliated with the Tournament will lead to immediate ejection from the Tournament.

2.3. In the case of repeated ejections or warnings for Alcohol, Tournament Officials may count the offending teams’ games as forfeit.

2.4. Malicious Contact, deemed to be non-accidental by the umpire, by any player will lead to an automatic tournament ejection.

2.5. This is a no-contact tournament. At no time is it permissible to “run” a position player.

2.6. Foul Language, particularly by adults, will not be tolerated. Please keep in mind that these players are not adults. There will be no warning of ejection when a player, spectator or coach uses foul language directed at any other person involved in the Tournament.

  1. RAIN-OUT POLICY

3.1. If the entire event is rained out (no games played), all unspent funds will be returned (Umpire Fees, Refundable Facility Fees and Staffing Costs).

3.2. If the tournament begins and parts of the event are washed out there will be a pro-rated refund up to each individual team’s game 2. If a team begins play in or completes 2 games the tournament will be declared official and no refund will be forthcoming.

  1. TIE BREAKERS

4.1. Once a tie is broken with three or more teams, teams advance to the next tie breaker rule until the tie is broken.

4.2. Tie Breakers:

4.2.1. Win-Loss Record.

4.2.2. Head-to-Head standing (two teams only).

4.2.3. Fewest Runs Allowed.

4.2.4. Highest Run Differential (Runs Scored minus Runs Allowed; 10 run maximum per game)

4.2.5. Coin Flip.

4.3. When three or more teams are tied, fewest runs allowed in all pool play games is used in determining all three places. If there is still a three-way tie, the highest run differential is used to determine who advances.

4.4. When a three way tie is broken, and the remaining two teams are tied with runs allowed, the next tie breaker is highest run differential in all games. If the teams are still tied, a coin is flipped.

 

 

 

9U TOURNAMENT RULES

 

  1. GAME PRELIMINARIES

1.1.A team having less than eight (8) players present at game time will forfeit the game and the score will be recorded as 6-0. Teams may start play with 8 players, and players can be added at the bottom of the line-up as they arrive.

1.2. A maximum of ten (10) players may be placed in the field with four (4) outfielders (No outfielders within 20 feet of the base path).

1.3. NO PROTESTS. Umpires decisions are final.

  1. STARTING AND ENDING THE GAME – TIME LIMIT

2.1. A regulation game is 6 innings or 2 hours, whichever comes first. If a game is called due to darkness prior to the completion of the inning being played, the score reverts back to the previous inning. If the score is tied, it will not be played off and should be reported as a tie. Note: extra innings can be played if adequate daylight and within the 2 hour time limit.

2.2. A legal game lasts at least 4 full innings (3½ if the home team is ahead).

2.3. MERCY RUN RULE: The game will be over if the run differential is 15+ after 3 innings, 10+ after 4 innings, or 8+ after 5 innings.

 

  1. PLAYING RULES

3.1. The “stepping out of the batter’s box” rule between pitches will be enforced by the umpires. Review with the umpire prior to game.

3.2. There are no appeal plays. The umpire will automatically make calls such as missing a base, leaving early on a tag, etc. Review this with umpire before the game.

3.3. Metal spikes NOT allowed.

  1. THE BATTER

4.1. Wood bats are acceptable provided they meet the appropriate specifications.

4.2. Bat: Bats must be undamaged and not exceed 2¼ inch maximum barrel size.

4.3. No designated hitters. All players active on the line-up card are in the line-up to hit.

4.4. A batter is declared out if he ENTERS THE BATTERS BOX with an illegal bat or is discovered having used an illegal bat before the next pitch following the turn at bat of the player who used the illegal bat. If the infraction is discovered before the next pitch following the turn at bat of the player who used an illegal bat, the defense may take the penalty or the result of the play

  1. SUBSTITUTION / LINE-UPS

5.1. There are NO minimums for players in terms of innings played.

5.2. 15 players (maximum) can be in the batting order.

5.3. Free substitution in the field for players in the batting order.

5.4. Re-entry is allowed for starters only. Starters must return to their original spot in the batting order.

5.5. Substitutes may not re-enter once removed from the game.

5.6. Late player arrival… If the team does not bat everyone, than late arrival must be a sub. If the team bats everyone, late arrival can be either a sub or bottom of lineup entry.

5.7. In the event of injury to a player: If the player cannot continue (and a substitute is not available), the injured player spot in the lineup is deleted (without penalty). The injured player cannot return to the game. Note: A runner may be used (last out) to keep game moving should an injury require treatment. If the injured player is substituted for, the player could return.

5.8. If the team does not have 8 players to finish, the game is forfeited. NOTE: If a team has played all substitutes, a substitute can “re-enter” to avoid forfeit.

  1. THE PITCHER

6.1. Each pitcher can throw for 12 consecutive outs per game during pool play. No restrictions in bracket play. Coaches, please use good judgment with the use of your pitchers.

6.2. Pitchers must be removed on the second trip to the mound during an inning. Once a pitcher is removed (from mound), he cannot return to the mound.

6.3. Between innings, 3-4 warm-up pitches maximum will be allowed. A new pitcher is allowed as many as necessary.

6.4. NO BREAKING PITCHES ALLOWED. Penalty: Play is dead prior to the pitch reaching the plate. 1 ball is added to the count, and the pitcher is issued a warning. Second occurrence by the same pitcher: 1 ball is added to the count, and the pitcher is removed from the mound. NOTE: Knuckle balls are deemed breaking balls.

6.5. There are no balks.

 

  1. BASE RUNNING / BASE COACHING / ADVANCEMENT

7.1. Players MUST slide at all bases where there is a play (except first base). The penalty is an out.

7.2. No Courtesy runners. Only exception is catcher with 2 outs only may have the last out run. This will allow equipment to be placed on while play continues.

7.3. Base Coaches can either be adults or players (with helmets). Only one coach per box.

7.4. Batters can NOT advance on a dropped 3rd strike.

7.5. Stealing is allowed once the ball has crossed the plate. Base runners leaving prior to the ball crossing the plate will be called out only after a team has been warned; ball is dead when the warning or out is called.

7.6. There are no delayed steals. Once the catcher or pitcher has secured the ball, runners cannot advance. Runners cannot advance on the throwback to the pitcher.

7.7. NO PROTESTS. Umpires decisions are final.

 

10U TOURNAMENT RULES

  1. GAME PRELIMINARIES

1.1. A team having less than eight (8) players present at game time will forfeit the game and the score will be recorded as 6-0. Teams may start play with 8 players, and players can be added at the bottom of the line-up as they arrive.

1.2. A maximum of nine (9) players may be placed in the field with three (3) outfielders.

1.3. NO PROTESTS. Umpires decisions are final.

  1. STARTING AND ENDING THE GAME – TIME LIMIT

2.1. A regulation game is 6 innings or 2 hours, whichever comes first. If a game is called due to darkness prior to the completion of the inning being played, the score reverts back to the previous inning. If the score is tied, it will not be played off and should be reported as a tie. Note: extra innings can be played if adequate daylight and within the 2 hour time limit.

2.2. A legal game lasts at least 4 full innings (3½ if the home team is ahead).

2.3. MERCY RUN RULE: The game will be over if the run differential is 15+ after 3 innings, 10+ after 4 innings, or 8+ after 5 innings.

  1. PLAYING RULES

3.1. The “stepping out of the batter’s box” rule between pitches will be enforced by the umpires. Review with the umpire prior to game.

3.2. There are no appeal plays. The umpire will automatically make calls such as missing a base, leaving early on a tag, etc. Review this with umpire before the game.

3.3. Metal spikes NOT allowed.

  1. THE BATTER

4.1. Wood bats are acceptable provided they meet the appropriate specifications.

4.2. Bat: Bats must be undamaged and not exceed 2¼ inch maximum barrel size.

4.3. No designated hitters. All players active on the line-up card are in the line-up to hit.

4.4. A batter is declared out if he ENTERS THE BATTERS BOX with an illegal bat or is discovered having used an illegal bat before the next pitch following the turn at bat of the player who used the illegal bat. If the infraction is discovered before the next pitch following the turn at bat of the player who used an illegal bat, the defense may take the penalty or the result of the play

  1. SUBSTITUTION / LINE-UPS

5.1. There are NO minimums for players in terms of innings played.

5.2. 15 players (maximum) can be in the batting order.

5.3. Free substitution in the field for players in the batting order.

5.4. Re-entry is allowed for starters only. Starters must return to their original spot in the batting order.

5.5. Substitutes may not re-enter once removed from the game.

5.6. Late player arrival… If the team does not bat everyone, than late arrival must be a sub. If the team bats everyone, late arrival can be either a sub or bottom of lineup entry.

5.7. In the event of injury to a player: If the player cannot continue (and a substitute is not available), the injured player spot in the lineup is deleted (without penalty). The injured player cannot return to the game. Note: A runner may be used (last out) to keep game moving should an injury require treatment. If the injured player is substituted for, the player could return.

5.8. If the team does not have 8 players to finish, the game is forfeited. NOTE: If a team has played all substitutes, a substitute can “re-enter” to avoid forfeit.

  1. THE PITCHER

6.1. Each pitcher can throw for a maximum of three (3) innings per game and a maximum of twelve (12) innings for the entire tournament. Coaches, please use good judgment with the use of your pitchers.

6.2. Pitchers must be removed on the second trip to the mound during an inning. Once a pitcher is removed (from mound), he cannot return to the mound.

6.3. Between innings, 3-4 warm-up pitches maximum will be allowed. A new pitcher is allowed as many as necessary.

6.4. NO BREAKING PITCHES ALLOWED. Penalty: Play is dead prior to the pitch reaching the plate. 1 ball is added to the count, and the pitcher is issued a warning. Second occurrence by the same pitcher: 1 ball is added to the count, and the pitcher is removed from the mound. NOTE: Knuckle balls are deemed breaking balls.

6.5. There are no balks.

  1. BASE RUNNING / BASE COACHING / ADVANCEMENT

7.1. Players MUST slide at all bases where there is a play (except first base). The penalty is an out.

7.2. No Courtesy runners. Only exception is catcher with 2 outs only may have the last out run. This will allow equipment to be placed on while play continues.

7.3. Base Coaches can either be adults or players (with helmets). Only one coach per box.

7.4. Batters can NOT advance on a dropped 3rd strike.

7.5. Stealing is allowed once the ball has crossed the plate. Base runners leaving prior to the ball crossing the plate will be called out only after a team has been warned; ball is dead when the warning or out is called.

7.6. There are no delayed steals. Once the catcher or pitcher has secured the ball, runners cannot advance. Runners cannot advance on the throwback to the pitcher.

7.7. NO PROTESTS. Umpires decisions are final.

 

 

11U and 12U TOURNAMENT RULES

  1. GAME PRELIMINARIES

1.1. Insurance: Teams must provide the league official with a copy of their current insurance certificate.

1.2. Age Requirements: Only duly registered players, ages 12 and under as of April 30th of the current year, will be allowed to play in the 12u division.

1.3. NO PROTESTS. Umpires decisions are final.

  1. STARTING AND ENDING THE GAME – TIME LIMIT

2.1. Any team not prepared to field 8 eligible, properly uniformed players 15 minutes after the scheduled start time shall forfeit the game.  Teams starting a game with 8 players must take an out in the batting order in the last spot in the line-up throughout the game or until a 9th player arrives.  When a player shows up after his/her team has batted, he/she may be inserted into the last spot in the line-up or used as a substitute. (The last batter on the scorecard, not the last batter from where you are in the line-up). The player will be immediately eligible to play in the field no matter what inning they may arrive.

2.2. A regulation game is 6 innings or 2 hours, whichever comes first. If a game is called due to darkness prior to the completion of the inning being played, the score reverts back to the previous inning. If the score is tied, it will not be played off and should be reported as a tie. Note: extra innings can be played if adequate daylight and within the 2 hour time limit.

2.3. Line-up Options:

2.3.1 Bat the bench with 100% free substitutions throughout the game.

2.3.2 Choice of batting 9 or 10 batters using an EH.

$1o   EH is considered a defensive position and can play the field at any time. Use of a DH for any player in the order is optional. DH substitution follows the standard NFHS DH rule. Both DH and EH may be used at the same time.

2.4. Re-entry rule for starter only:

2.4.1 Injury re-entry:  In the event that a player becomes injured and no eligible substitutes remain on the bench, the opposing coach will select a player to re-enter the game from the group of ineligible but not ejected substitutes.

2.5. In the event that a player becomes injured or needs to leave and a team is batting the bench, permanently remove the player from the lineup with no penalty.

2.6. Other than pitchers, there are free substitutions throughout the game.  Players may be freely substituted at any time during the game.

2.7. A legal game lasts at least 5 full innings (4½ if the home team is ahead).

2.8. MERCY RUN RULE: The game will be over if the run differential is 15+ after 3 innings, 10+ after 4 innings, or 8+ after 5 innings.

  1. GENERAL RULES

3.1. No metal cleats are allowed.

3.2. Batters and base runners must wear protective helmets.

3.3. Base distances shall be 70’ and pitching distance shall be 50’ to the back of home plate.

3.4. There is no head first sliding into home plate under any circumstances.  Ruling by the umpire is an automatic out.

3.5. NO PROTESTS. Umpires decisions are final.

  1. PITCHING RULES

4.1. There are no specific rules as to the number of innings per game that a pitcher may be used. It is up to the discretion of the coach. Please use good judgment and protect the health of players.

4.2. A pitcher may re-enter the game as a pitcher one time, as long as he has not left the game defensively.

4.3. Pitchers are allowed one balk warning per game per pitcher. The umpire should explain to the pitcher about the violation. Any balk after the pitcher’s first warning shall be penalized with the normal balk rules. No balk warnings will be permitted during playoffs.

4.4. The pitcher must be removed from the game:

4.4.1. After two visits to the pitcher in anyone inning, which requires a time out by the coach or anyone else.

4.4.2. After a total of three visits to the pitcher during the course of their scheduled pitching, this requires a time out by the coach or anyone else.

4.5. A player warming up a pitcher must wear a catcher’s mask. Coaches are encouraged to warm up pitchers between innings in order to keep games moving.

  1. BAT RESTRICTIONS

5.1. No Bat Restrictions

  1. SPEED UP RULE

6.1. Catcher Speed up Rule: Only with 2 outs; for the 11u/12u teams that are batting the bench who choose to use this option, you must replace your catcher of record with the player that made the last batted out. For teams using the regular line up and choose to use this option, you may replace the catcher with any player not currently in your batting order.

 

 

13U-19U TOURNAMENT RULES:
*metal cleats allowed for 13U/14U

 

  1. GAME PRELIMINARIES

1.1. Rochester Baseball Classic rules take precedent over Federation High School Rules. Other than the rules stated below, Federation High School Rules will be followed during the games.

1.1.1. For Federation Rules please visit http://gsoaump.com/downloads/NHFS_2015.pdf

1.1.2. For general rules and myths of baseball clarifications, please visit http://www.baseball-rules.com

1.2. Age Requirements: Only duly registered players ages 13, 14, and 15*, 16, 17, 18, or 19** and under as of April 30th of the current year, will be allowed to play in the corresponding age division.

1.3. Two (2) umpires will be used for each game.

1.4. NO PROTESTS. Umpires decisions are final.

 

  1. STARTING AND ENDING THE GAME – TIME LIMIT

2.1. Any team not prepared to field 8 eligible, properly uniformed players 15 minutes after the scheduled start time shall forfeit the game. Teams starting a game with 8 players must take an out in the batting order in the last spot in the lineup throughout the game or until a 9th player arrives. When a player shows up after his/her team has batted, he/she may be inserted into the last spot in the lineup or used as a substitute. (The last batter on the scorecard, not the last batter from where you are in the lineup). The player will be immediately eligible to play in the field no matter what inning they may arrive.

2.2. A regulation game is 7 innings or 2 hours, whichever comes first. If a game is called due to darkness prior to the completion of the inning being played, the score reverts back to the previous inning. If the score is tied, it will not be played off and should be reported as a tie. Note: extra innings can be played if adequate daylight and within the 2 hour time limit.

2.3. Teams may bat an EH. You must finish the game with the same number of batters you start with, unless a legitimate injury occurs. EH can also be placed on the field at any time during the game.

2.4. Once a player off the bench enters the game and is later removed, the player cannot re-enter the game.

2.5. A legal game lasts at least 5 full innings (4½ if the home team is ahead).

2.6. MERCY RUN RULE: The game will be over if the run differential is 15+ after 3 innings, 10+ after 4 innings, or 8+ after 5 innings.

 

  1. GENERAL RULES

3.1. Batters and base runners must wear protective helmets.

3.2. Bats must be BBCOR or WOODBAT.

3.3. Bat weight may not be more than three (3) ounces less than the length of the bat. The maximum diameter of the bat is 2 5/8 inches.

3.4. NO PROTESTS. Umpires decisions are final.

3.5 Running for the pitcher and catcher— (Optional) if used it can be at any time. Runner has to be a player who is not in the lineup; if the team is batting everyone and no subs are available the last batter out may run.

 

  1. PITCHING RULES

4.1. There are no specific rules as to the number of innings per game that a pitcher may be used. It is up to the discretion of the coach. Please use good judgment and protect the health of players.

4.2. A pitcher may re-enter the game as a pitcher one time, as long as he has not left the game defensively.

4.3. There are NO BALK WARNINGS.

4.4. The pitcher must be removed from the game:

4.4.1. After two visits to the pitcher in any one inning, which requires a time out by the coach or anyone else.

4.4.2. After a total of three visits to the pitcher during the course of their scheduled pitching, this requires a time out by the coach or anyone else.

4.5. A player warming up a pitcher must wear a catcher’s mask. Coaches are encouraged to warm up pitchers between innings in order to keep games moving.